Tuesday, August 19, 2008

mapping 2d background on to geometry

this is a maya tutorial

2d game animation techniques

this supplies a method for game animation at a very low cost:
Low-cost 2D Animation Techniques

Shading and Shadows in After Effects

A link by Jonathon Nix on how to give animated characters tone using photoshop layer masks.
Layer masks/alpha channels and solids

Monday, August 18, 2008

the making of a childrens book illustration

this is a great step by step account of a childrens book illustration from thumbnail sketches to colour in photoshop.

dani draws

art classes brisbane

illustration house

brisbane art workshop

martina's art classes

Saturday, August 16, 2008

spiderwick chronicles artwork

here is the artwork of Tony DiTerlizzi, the illustrator an co-creator of the spiderwick chronicles.

Friday, August 15, 2008

multi point perspective

just realised if i am to illustrate and animate properly i need to understand perspective. i usually just draw a line across the middle of the page and then do diagonal lines going from the centre. here some links on multi point perspective:

Anime by example

Art Graphica good visual instructions on this one

khulsey.com

Wednesday, August 13, 2008

art workout site

this is a blog created by heather larkin. it goes over 2d animation techniques using what appears to be alot of flash. could be useful. larkinheather.com

colour information

colour theory tutorial by worqz.

a more abridged version by liquisoft

colour dynamics tutorial by shoomlah

cowgirl paint tutorial

here is a tute for digital painting that uses a technique similar to my own but goes many steps further. cowgirl part 1 part 2 part 3.

it starts with ruff sketch scanned, printed out and redrawn a few times till line is tight without losing the freeness of character.

colours are blocked out in back middle and fore ground layers and worked on it that order.

use of complementary colours is well understood by artist.

photoshop techniques are used such as blur, lasso as well as blending layers.

achieves efficiently what it sets out to do: a scketch that looks like it came out of an animation.